"Fireworks" was especially designed for the 10th Anniversary of the Ludecat-Gameathlon. Each Team of the Event influences their rocket with controls on their phones. The Goal is to survive the long road the rocket has to fly through. Only the fastest and best coordinated Team can win!
It was the first time I did Audio for a Game, which was a really fascinating experience as I am originally from the Film-Sounddesign department. Also, it was amazing to see the atmosphere at the event, when about 300 people played the game.